A game about finding yourself. Piece by piece.
Viscera is a mobile game in which you play as a person who has had all of their organs stolen by monsters. It's your job to reclaim your organs, put them back in your body, and learn about them while you do. The intended audience is weird teens.
The game was developed over the summer of 2017 as part of an independent study. Over the summer, I created learning goals, wrote a narrative, illustrated and animated assets, and programmed the game. I used Adobe Photoshop and AfterEffects for asset creation, and I used Unity 3D and C# to build the game.